Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Magic Weapons. The devil’s weapon attacks are magical.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 3 (1d6) acid damage. If the target is a creature that has not already had its memory drained, it must succeed on a DC 11 Wisdom saving throw or have its memory drained for 24 hours. Constructs and creatures lacking physical bodies are immune to this effect. Whenever a memory-drained creature makes an attack roll, ability check, or saving throw, it must roll a d4 and subtract the number rolled from its total. A lesser restoration spell or similar magical effect used on an affected creature ends this effect.
Acidic Spittle. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 7 (2d6) acid damage.
Description
Only the worst of mortals find themselves in the icy regions of Asmodeus’s layer in Hell. There, the furthest from the light of the good, do these souls truly lament their iniquitous lives, entrapped in ice while devils feast on their brains and sins. Cranial wretches are small corruptions of the cherubs, devoted servants to their master Asmodeus. They travel in swarms through Hell, serving as messengers or spies all in service to the dark lord.
The primary purpose of these devils is to extract the memories, minds, and sins from the most wicked of mortals con- demned to an eternity in Hell. The cranial wretch latches on to the victim and spreads its sensual lips to suckle on the back of its prey’s head. Though cranial wretches enjoy the fresh, bloody meat found within the skull, they exercise unbelievable restraint, selecting the choicest bits to savor as their victims live on to suffer for eternity.
Comments