Medium Undead, Neutral Evil
Armor Class 8 Natural Armor
Hit Points 8 (3d4 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws INT −2
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages none
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

ShUndead Nature. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Awful Presents. This creature has awful presents that wreak of a terrible odor and a murderous aura. When a new Rot enters combat, all non-undead creatures must make a DC 9 (+ per Rot in combat) Constitution Saving throw, on a failed save, the creature becomes frightened until this creature's next turn. 

Actions

Claw. This creature makes an attack with its sharp, undead claws. On-Hit, take 5 (1d4 +1) slashing damage.

Crude Shortsword. This creature makes an attack with a Shortsword at the nearest target creature within 5 ft.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

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