ShUndead Nature. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Awful Presents. This creature has awful presents that wreak of a terrible odor and a murderous aura. When a new Rot enters combat, all non-undead creatures must make a DC 9 (+ per Rot in combat) Constitution Saving throw, on a failed save, the creature becomes frightened until this creature's next turn.
Claw. This creature makes an attack with its sharp, undead claws. On-Hit, take 5 (1d4 +1) slashing damage.
Crude Shortsword. This creature makes an attack with a Shortsword at the nearest target creature within 5 ft.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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