Armor Class
15
natural
Hit Points
68
(8d12 + 16)
Speed
20 ft.
STR
19
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
WIS +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 11
Languages
Draconic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Description
Their already ponderous speed is reduced to a lumbering plod by their decaying muscles, but anyone that crosses paths with this undead behemoth should beware their knobbed tail that can send an unsuspecting adventurer to the grave. Though their cursed eyes have rotted away, their sockets now burn with the light of necromantic power.
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