Brazen (1/day): exceptionally Hardy, even in the face of Danger, the Bandits Chosen can use this trait to regenerate 2d8+2 HP (or 11 on average).
Chosen's Weapons: these weapons ignore a certain degree of resistance, if an enemy has resistance to the damage type of the Chosen's weapon, it is considered magical for the sake of overcoming said resistance. as well, the Hand Crossbow ignores half cover as well as is considered magical for the sake of overcoming any Resistance but not immunity.
Duelist Composure: when facing even overwhelming odds and is at risk of losing morale, becoming charmed and/or Frightened, this Bandit will not back down and will fight to the end, rallying a few bandits to his cause who are loyal. depending on the Bandit, could be melee or ranged or a mix.
Short sword: +3 to hit, Hit: 1d6+3 Slashing Damage.
Chosen's Great sword: +4 to hit, Hit: 2d6+4 Slashing Damage.
Chosen's Hand Crossbow: +2 to hit, Hit: 1d6+2 Piercing Damage, Ignores Half Cover.
Description
a Bandit Chosen is a high-ranking Lieutenant to the Bandit Captain, and usually serves as Leader while the Bandit Captain is busy. usually quite homicidal, they have abnormally strong attacks with their recently acquired Great sword that seems to do bonus damage of some variety.
Considered Dangerous even on their own, usually accompanied by a menagerie of Archers and Lesser Infantry to soften enemies up. Research Required for tactics on Dealing with them.
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