Aura of Dread. Zenos presence can trigger severe anxiety toward who he turn his gaze. By doing so, he can intimidate or scare of anyone. Targets of the aura will either flee and be unable to attack on their next turn. (DC 13).
Pressure. During combat, Zenos exerce an immense pressure on the battlefield. Any who attacks Zenos do so at disadvantage unless they succeed an intimidation check (DC 16). This can be retried at the start of their turn.
Parry. Zenos may parry any attacks bellow or equal to his armor class. Parry stops multi-attacks and pushes back the attacker 5ft.
Multi-attack. Zenos can attack 3 times per turn with a sequence of the same attack.
Blade of the Blood Moon. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 24 (3d10 + 12) [slashing] damage. Zenos heals half the damage done.
Kyôakuna namo no ha. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 24(3d10 + 12) [slashing] damage. + 1 constitution damage
Sandākurappu. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 24(3d10 + 12) [slashing] damage + 1 strength damage
Change blade. As a bonus action, Zenos can change weapons with no incured actions.
Will of the Strong. Zenos will ignore any creature he deems not worthy of his attention and only focus on the one he deems strong enough.
Weak! If Zenos grows bored of his prey, he will either leave the combat or try dispatch it in one slash.
Description
Zenos Yae Galvus is the definition of a sadist and will go after people he calls prey. He considers that he has no equal and has the attitude that comes with it.
He is generally bored and find no amusement as the commander of the blade of the black skull.
Zenos is highly intelligent and will find ruses to trap and kill who he finds in his way.
Previous Versions
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10/21/2021 1:10:05 PM
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Coming Soon
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