Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 30 ft., climb 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
12 (+1)
Senses Darkvision 30 ft., Passive Perception 10
Languages Telepathy 120ft --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Transparent. Even when the lizard is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a lizard that has neither moved nor attacked.

Critical Weakness If the lizard is hit by a critical hit, their AC is reduced by 2 for one minute.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If this attack was made at advantage, it deals an extra 2d8 psychic damage.

Description

When a glass wizard lives long enough, they start to absorb psychic energy and achieve higher intelligence, and minor psychic powers. Their hide also grows fragile, like real glass. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2021 4:56:15 PM
11
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalDesertForestSwampUnderdark

AlexandrosThegreat

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