Tiny Aberration, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 12 (2d6 + 6)
Speed 15 ft.
STR
8 (-1)
DEX
18 (+4)
CON
13 (+1)
INT
15 (+2)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws DEX +6, WIS +6
Skills Perception +8, Stealth +10
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Grappled
Senses Blindsight 30ft, Passive Perception 18
Languages Telepathy 60ft
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Burrow. The As'xak will burrow into the flesh of any creature that gets within 5ft of it. They must make a DC 18 constitution saving throw to notice it entering your body. A creature with a As'xak entering their body has 1 round to apply fire damage to the As'xak to have it leave the body. Once in the body it requires Greater Restoration to have it leave the body.

Consumption. A creature with a As'xak inside of them will loose 1 strength every 24 hours. If the creatures strength reaches 0 they die.

Actions

Multiattack. The As'xak makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4)bludgeoning damage. 

 

Fizznut

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