Blood Frenzy. The cat dragon has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Flyby. The cat dragon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight. The cat dragon has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Swarm of Cats. The cat dragon can use its action to polymorph into a swarm of cats that is its size, or back into its true form. While in swarm form, the cat dragon can’t take any actions, speak, or manipulate objects. It has a speed of 40 feet, a climb speed of 30 feet, and can not fly. It can enter a hostile creature’s space and stop there. In addition, if a cat can pass through a space, the swarm can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage and 3 (1d6) acid damage.
Necrotic Breath (Recharge 5-6). The dragon exhales necrotic fire in a 15-feet cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.
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