Medium Undead, Unaligned
Armor Class 12 Natural armor
Hit Points 7 (1d6)
Speed 30 ft., Climb 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Vulnerabilities Fire
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 100', Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Limb Withering. For each successful bite of the baboon ghoul, the PC must make a DC12 Constitution save. Failure indicates one of their limbs immediately becomes desiccated like a mummy's. Affected limb is the one bitten (or chosen at random by DM). PCs with withered limbs suffer a -1 to hit and spell checks; two withered limbs are -2 to hit and spell checks, etc. The withering lasts 1d4 turns.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d3) slashing damage.

Monster Tags: Misc Creature

Habitat: DesertForestHill

Sakurafire