Armor Class
11
(natural armor)
Hit Points
80
(4d10 + 4)
Speed
40 ft.
STR
16
(+3)
DEX
12
(+1)
CON
18
(+4)
INT
2
(-4)
WIS
9
(-1)
CHA
5
(-3)
Saving Throws
STR +6, CON +7
Damage Resistances
Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities
Charmed
Senses
Passive Perception 9
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra (1d10) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Thick Hide. Resistance to Physical Weapons and Fire Magic
Actions
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10 + 3) slashing damage.
Stomp. Melee Weapon Attack: +2 to hit, reach 0ft., one target. Hit: (1d12 + 3) bludgeoning
Comments