Armor Class
12
Hit Points
2
(1d4)
Speed
25 ft., Fly 60 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Bad Flier. The archaeopteryx falls at the end of a turn if it's airborne and the only thing holding it aloft is its flying speed.
Keen Sight. The archaeopteryx has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Bite. Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage
Comments