Angelic Weapons. The acceptance's weapon attacks are magical. When the acceptance hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Charge. If the acceptance moves at least 30 feet straight toward a target and then hits it with a divine lance attack on the same turn, the target takes an extra 3 (1d6) piercing damage.
Sure-Footed. The acceptance has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack. The acceptance makes two attacks: one with its divine lance and one with its hooves.
Divine Lance. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage plus 4 (1d8) radiant damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Description
Among the nine ranks in the angelic hierarchy, acceptance belongs to the bottom of the third sphere called angels, the hierarchy's lowest rank. It appears to those who are moments away from death in a half-human, half-pegasus form with glittering wings.
Characterized as the symbol of death and acceptance, various legends tell of acceptance solemnly placing the souls of the dead upon its back and carrying them away, ignoring their past deeds and any pleas for a second chance.
Alright! I was gonna adapt Bayonetta's angels to 5E myself (the celestial selection is damnable) but it looks like you've already done a pretty good job!