Follow Up. If Annalyse hits the same target with four unarmed strikes in one turn, she can use her bonus action to make one necrobolt attack.
Standing Leap. Annalyse’s long jump is 15 feet and her high jump is 10 feet, with or without a running start.
Soul Substitute. Bass has replaced Annalyse’s soul.
Telepathic Scramble. Annalyse’s and Bass’ consciousness can both speak with telepathy when Bass has possessed Annalyse.
Multiattack. Annalyse makes four unarmed strike attacks.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.
Necrobolt. A black, slithering bolt of energy targets a point within 30 feet, and any creature within 5 feet of that point must make a DC 15 Dexterity saving throw. A creature takes 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
Acrobatic Dodge. When an attacker that Annalyse can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.
Description
When Bass possesses Annalyse, she takes full advantage of the girl’s acrobatic skills. Annalyse can punch and kick faster than even the most well-trained martial artists, and if she connects with enough strikes, she can let out one of Bass’ terrifying necrobolts. When Bass possesses her, she can communicate telepathically, though Bass is quick to drown out her words with insults and taunts of her own.
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