Medium Monstrosity, Neutral
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +5
Skills Perception +3, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned, Prone
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The arachnal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The arachnal has advantage on an attack roll against a creature if at least one of the arachnal’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Web walker. The arachnal ignores movement restrictions caused by webbing.

Web sense. While in contact with a web, the arachnal knows the exact location of any other creature in contact with the same web.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Target must make a DC 11 Constitution saving throw or suffer 2d8 poison damage, halved on a successful save.

Snare.  +5 to hit.  Creature must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

A large wolf’s body and head that walks on 8 spider legs.   Large mandibles grow from either corner of the mouth, dripping poison.

Monster Tags: Misc Creature

Habitat: DesertUnderdark

Sealaminlives

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