Medium Undead, Lawful Evil
Armor Class 14 Natural armour
Hit Points 32 (4d10 + 12)
Speed 15 ft., Burrow 35 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6
Skills Athletics +6
Damage Resistances Cold, Necrotic, Poison
Condition Immunities Blinded, Exhaustion, Frightened, Poisoned
Senses Truesight 60ft, Passive Perception 12
Languages Common, Dwarvish, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Strong Grasp: This creature has advantage on grapple checks.

Undead Constitution: This creature doesn't have to breathe, drink, eat and sleep.

Actions

Slam: 5ft/10ft reach, +6 to hit, 1D8+4 Bludgeoning damage.

Reactions

Grab: When a creature gets within 10ft of the spectre, it can use its reaction to make a grapple check.

Description

Box spectres are the result of a poor soul dying in a tight space. Unable to move on to the afterlife, the spirit is trapped in the place they died in. They call out to passing mortals for aid but when they get close enough, the maddened spirit pulls them into their lair and tries to throttle the life out of them. Box Spectres have long arms and large hands while the rest of their body is shrivelled and gaunt. The lair of a Box Spectre is constantly surrounded by magical darkness. One common practice to dealing with them is to use a rat or other small creature to trigger the spectre's attack and then take the impulsive creature by surprise.

Lair and Lair Actions

Box spectre lairs are surrounded by a 20ft by 5ft sphere of magical darkness. It can bend around corners.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2021 11:18:41 AM
5
0
1
Coming Soon

Habitat: Urban

ByzantiaDev

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