Huge Undead, Lawful Evil
Armor Class 16 Natural armor
Hit Points 170 (15d12 + 65)
Speed 30 ft., Climb 30 ft., Burrow 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 13
Languages Common, Nerubian
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

 

Actions

Multiattack. Anub'arak uses his Locust Swarm, if he can. He then makes two melee weapon attacks or uses Spikewave abillity.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 15 (2d8 + 6) slashing damage.

Spikewave. Anub'arak hits the ground and makes wave of spikes sweeps out from ground. Each creature within a 20-feet radius must make a 15 DC Constitution saving throw. On a failed save, a creature takes 2d8 piercing damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked.

Horn Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 12 (1d10 + 6) piercing damage. All creatures within 5-feet from target must take DC 16 strength saving throw or be pushed away. Anub'arak can then move half of his speed.

Locust Swarm (Recharge 6). Anub'arak will surround himself with swarm of bugs for up to 5 rounds. All creatures starting its round in 10-feet radius from Anub'arak must take CON saving throw (DC 16) on fail throw they take 2d6 piercing damage.

Reactions

Burrow command (Lair Action).

Legendary Actions

Anub'arak can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The yeti regains spent legendary actions at the start of its turn.

Attack. Anub'arak makes one melee weapon attack.

Horn Strike (Cost 2 Actions). Anub'arak makes Horn Strike attack.

Description

The former king of Azjol-Nerub, Anub'arak was among the nerubians slaughtered in the War of the Spider. Ner'zhul the Lich King raised the high lords of the Spider Kingdom as undead to do his bidding, Anub'arak among them.

Lair and Lair Actions

Anub'arak made his home in the once proud underland of Azjol-Nerub. Since his betrayal, he has twisted and perverted his former homeland into the wretched squalor it is today. He ruled over an army of undead nerubians who, like their leader, have pledged themselves to serving the Lich King. Anub'arak can be found in Great hall with sealed gate to Ahn'kahet. The huge underground city which served as home to remnants of the once magnificent Nerubian Empire. Now overtaken by Yogg-Saron's faceless ones.

Lair Actions

Burrow command (reaction). First time when Anub'arak get under 50% of his health he will burrow himself until the end of his next turn and summons two Giant Spiders to aid him. After that Anub'arak dig back up under one target creature. Target and all other creatures within 10ft radius from target creature must  succeed on a DC 16 Dexterity saving throw or be knocked prone.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2021 8:12:12 AM
5
0
1.0
Coming Soon
10/21/2021 8:14:41 AM
6
0
1.2
Coming Soon
10/22/2021 2:22:51 PM
8
0
1.3
Coming Soon

Habitat: Underdark

DonyAzgalus

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