Medium Humanoid (Half-Elf)
Armor Class 19 Breastplate, shield
Hit Points 28 (3d10 + 15)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +4, CON +4, INT +4
Senses Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Defensive. While wearing armor, Aoth gains a +1 bonus to AC (included in stat block).

 

Spellcasting. Aoth's high elf ancestry gives him access to a cantrip. His spellcasting ability is Intelligence (+4 to hit with spell attacks). Aoth has following cantrip prepared:
Cantrips (at will): Thorn Whip

Actions

Grab and Smash! If Aoth successfully hits a creature with his Thorn Whip attack, then he can use his bonus action to attack the same target with his Shield Bash.

Grab and Smash? If Aoth successfully hits a creature with his Thorn Whip attack, then he can use his bonus action to Wink at the creature. 

Thorn Whip. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 6 (1d6 + 2) piercing damage, and if the creature is Large or smaller, Aoth pulls the creature up to 10 feet closer to himself. 

Shield Bash. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage, and Aoth shoves the creature 5 feet.

Wink. Charisma Weapon Attack: +3 to hit, range 30 ft., one target. Hit: the creature is effected as if under the Compelled Duel spell. Aoth is considered concentrating while the effected creature is conscious.

Mythic Actions

 

 

Picnic

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