Defensive. While wearing armor, Aoth gains a +1 bonus to AC (included in stat block).
Spellcasting. Aoth's high elf ancestry gives him access to a cantrip. His spellcasting ability is Intelligence (+4 to hit with spell attacks). Aoth has following cantrip prepared:
Cantrips (at will): Thorn Whip
Grab and Smash! If Aoth successfully hits a creature with his Thorn Whip attack, then he can use his bonus action to attack the same target with his Shield Bash.
Grab and Smash? If Aoth successfully hits a creature with his Thorn Whip attack, then he can use his bonus action to Wink at the creature.
Thorn Whip. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 6 (1d6 + 2) piercing damage, and if the creature is Large or smaller, Aoth pulls the creature up to 10 feet closer to himself.
Shield Bash. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage, and Aoth shoves the creature 5 feet.
Wink. Charisma Weapon Attack: +3 to hit, range 30 ft., one target. Hit: the creature is effected as if under the Compelled Duel spell. Aoth is considered concentrating while the effected creature is conscious.
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