Medium Undead, Lawful Evil
Armor Class 11 Natural armour
Hit Points 14 (2d10 + 4)
Speed 25 ft.
STR
14 (+2)
DEX
7 (-2)
CON
14 (+2)
INT
4 (-3)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws CON +4
Damage Resistances Acid, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 9
Languages Understands any language they knew in life.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Frail: This creature can make three rounds worth of actions before they die of natural causes. Each turn, they live, their STR and CON is reduced by 2. After three turns, they melt into a 5ft by 5ft pool of acid that deals 1D4 Acid damage if touched. If it dies within 5ft of another creature, they take 1D6 Acid damage.

Undead Constitution: This creature doesn't need to breathe, drink, eat or sleep.

Actions

Slam: 5ft range, +4 to hit, 1D4+2 Bludgeoning damage.

Description

These undead are too frail to even exist. Their rotted bodies are unable to tolerate the toxicity of their own stomach acid. As they shamble forward, their muscles begin to give way and limbs loosen up in their joints. Necromancers use these very expendable undead as acidic time bombs to allow them to escape harm or buy time for their more stable creations to fight in their stead.

ByzantiaDev

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