Spellcasting. The Alchemist is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14, +3 to hit with spell attacks). They have the following Artificer spells prepared:
Cantrips (at will): Shocking Grasp, Mage Hand, Thunderclap, Sword Burst
1st level (4 slots): Fog Cloud, Mage Armor, Catapult
2nd level (2 slots): Invisibility
Acid Flask. Ranged Weapon Attack: +2 to hit, one target. Range 20 ft. Hit: (2d6 + 2) acid damage.
Alchemist's Fire. Ranged Weapon Attack: +2 to hit, one target. Range 20 ft. Hit: (1d4 + 2) fire damage. A creature hit by this attack makes a DC 10 Dexterity Check. If failed, it is set on fire and takes 1d4 fire damage at the start of each of its turn. A creature can end this damage if they or another creature use an action to make a DC 10 Dexterity check to extinguish the flames.
The Alchemist has the ability to cast Catapult as a Bonus Action. This still consumes a spell slot.
Potion of Healing. Self. Restore (2d4 + 2) hit points. (3 uses)
Description
When defeated, looting the body reveals 1d4 vials of Acid, 1d4 flasks of Alchemist's Fire, and any Potions of Healing the Alchemist did not use during combat.
Previous Versions
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10/22/2021 6:17:05 PM
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