Large Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 111 (11d10 + 51)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +6
Damage Vulnerabilities Cold
Damage Immunities Acid, Poison
Condition Immunities Paralyzed
Senses Darkvision 60 ft., Passive Perception 19
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Cavern Senses. The charrig has advantage on Wisdom (Perception) checks when within a cavern it is familiar with.

Primal Defenses. When the charrig's hit points fall below half of its static maximum hit points (rounded down), its Bite and Poisonous Bile attacks both deal an additional 1d8 + 1 acid damage. This effect lasts for one hour and cannot be reactivated after triggering.

Acidic Mortus. If the charrig dies, its torso begins to bloat over a period of 10 seconds before erupting into thick, boiling acid in a 10-foot-radius. Each creature in that area must make a DC 16 Dexterity saving throw or take 13 (5d4) acid damage.

Poison Blood. The charrig's blood is poisonous and full of acidic compounds. Any creature that ingests it or takes it into their bloodstream takes 3d6 poison damage and must succeed a DC 14 Constitution saving throw or be poisoned.

 

Actions

Multiattack. The charrig makes two attacks: one with its bite, and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) piercing damage plus 5 (2d4) poison damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 1) slashing damage.

Poisonous Bile (Recharge 4–6). The charrig regurgitates poison in a 20-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 23 (5d8) poison damage on a failed save, or half as much damage on a successful one.

Description

A charrig is a massive, physically-imposing creature with coal-colored skin and a large canine head. It has a mane of black hair and a muscled physique. Male charrigs can be distinguished by possessing one foot that is turned backwards.

Charrigs are both solitary and viscous, usually found lairing in caves, tunnels, even abandoned mines where they only ever tend to leave when hunting prey. Whenever two or more charrigs encounter one another, they will most certainly fight to the death. That is, of course, unless the two are of the opposite sex, in which case they will mate, with about half of all cases ending in one of the two being killed by the other.

The charrig's most deadly trait is its poisonous blood, which it can use through its jaws when biting prey, making it a frighteningly lethal hunter. Parts of the charrig's blood also contain acidic compounds, which slowly build up and duplicate over the charrig's lifespan until, upon reaching adulthood, the charrig is capable of using the acid itself as a defense mechanism. Because of this, the charrig's body temperature is extremely hot. Fortunately, however, this makes charrigs particularly vulnerable against cold temperatures.

Monster Tags: monstrosity

Habitat: ForestMountainUnderdark

SirRabies

Comments

Posts Quoted:
Reply
Clear All Quotes