Armor Class
16
(leather armor)
Hit Points
200
(2d8)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
11
(+0)
INT
15
(+2)
WIS
14
(+2)
CHA
18
(+4)
Saving Throws
DEX +8
Damage Immunities
Lightning, Psychic
Condition Immunities
Petrified
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Multiattack: Make 3 attacks per turn.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 7) slashing damage.
Dagger Throw: Targets up to 3 creatures or objects up to 15ft away. Throws 3 dagger +6 hit. dealing 2d4 piecing. Con save 16, on fail target takes an additional 2d12 poison and is affected by the poison effect.
Legendary Actions
3 legendary action per 2 rounder of combat
Stage Lights: As the lights on the stage flicker Teleport 50ft to an unoccupied space
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