Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 16 (leather armor)
Hit Points 200 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
15 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +8
Skills Deception +2, Religion +2
Damage Immunities Lightning, Psychic
Condition Immunities Petrified
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Multiattack: Make 3 attacks per turn.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 7) slashing damage.

Dagger Throw: Targets up to 3 creatures or objects up to 15ft away. Throws 3 dagger +6 hit. dealing 2d4 piecing. Con save 16, on fail target takes an additional 2d12 poison and is affected by the poison effect.

 

Legendary Actions

3 legendary action per 2 rounder of combat

Stage Lights:  As the lights on the stage flicker Teleport 50ft to an unoccupied space

Monster Tags: NPCroguefiend

Habitat: Urban

CaspianUmbra

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