Medium Humanoid (Elf), Chaotic Good
Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 35 ft., swim 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Elvish Common, Elvish
Challenge 1/8 (25 XP)
Proficiency Bonus +2

Amphibious. The elf can breathe air and water.

Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can’t put the elf to sleep.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Monster Tags: NPCelfhumanoid

Environment: CoastalUnderwater

Artus_Cimber

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