Bob, goes at the end of your turn, can only move and take 1 action, regardless of any effects upon him.
Bob does not like water. if bob is submerged in water and becomes soaked, he will be unable to act until he dries off, this takes 12 hours in a damp climate, 8 hours in normal climate, 4 hours in a warm climate, or 1 hour in front of a fire.
Punch: +6 to hit, 1d4+4 bludgeoning damage.
Sanguine Explosion: Bob sacrifices himself, bursting his sack like covering at the seems, spilling blood in all directions, each creature within 10ft most make a constitution saving throw, they take 4d10 damage, if they failed they expend 4 of their hit die and take that much damage as well. If they fail by 5 or more they suffer 1 level of exhaustion.
Little Helper : Bob may expend his reaction to help a creature within 5ft of himself, doing so means any creature which attempts to hit bob, has advantage as he loses focus on whatever else he is doing.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A small poppet, made of a simple brown burlap sack, stuffed with straw soaked in blood. His eyes are simple sown on buttons, his mouth is a line of stitches, he is therefor unable to speak, but does communicate with gestures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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