Armor Class
13
(hide armor)
Hit Points
26
(3d10 + 3)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
7
(-2)
WIS
10
(+0)
CHA
7
(-2)
Senses
Passive Perception 10
Languages
Any one language
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the Cannibal Swamp Dweller can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Bone Club. +5, 5 ft., 6 (1d6 + 3) bludgeoning damage.
Description
Cannibal Swamp Dwellers live beyond civilization, most often surviving on hapless travelers that get lost within the swamplands they call home.
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