Invisibility. The elemental is invisible.
Faultless Tracker. The elemental is given a quarry by its summoner. The elemental knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The elemental also knows the location of its summoner.
Absorb Mana. Whenever the elemental is targeted or caught in an area of effect of a spell, it automatically attempts to absorb the magic of the spell. The caster makes a DC 13 Wisdom save and if it fails, the elemental gains a number of points equal to the spell level. The elemental can then use the absorbed mana to either heal or cast a series of spells, spending points equal to the spell level. Healing requires 2 points per 1d8 healed. An Arcanum Elemental can have a spell point total equal to its HD.
Spellcasting. An Arcanum Elemental can cast the following spells provided it has enough spell points to cast them: Counterspell, Dimension Door, Dispel Magic, See Invisibility. The Arcanum Elemental must spend spell points equal to the spell level to cast it.
Multiattack. The stalker makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
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