Armor Class
18
(chainmail armour)
Hit Points
43
(4d10 + 24)
Speed
30 ft.
STR
14
(+2)
DEX
17
(+3)
CON
16
(+3)
INT
10
(+0)
WIS
8
(-1)
CHA
5
(-3)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Evasion. If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Multiattack. The skeleton makes 2 attacks. One with the shortsword and the other with the shortbow.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (2d6 + 3) piercing damage.
Comments