Medium Humanoid, Neutral Evil
Armor Class 14 Leather Armor
Hit Points 30 (6d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws WIS +2
Skills Animal Handling +7, Survival +4
Damage Resistances Poison
Senses Darkvision, Passive Perception 12
Languages Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Eldritch Resilience. Abboth the Enslaver  has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

 

Actions

Multiattack. Abboth makes two melee attacks. It can replace one of those attacks with a use of Mind Mastery.

Whip. Abboth can make a melee attack against a creature it can see. +3 to hit, Range 10 ft, Hit: 5 (1d4+3) slashing damage.

Mind Mastery. Abboth the Enslaver targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or he causes it to use its reaction either to make one weapon attack against another creature Abboth can see or to move up to 10 feet in a direction of his choice. Creatures that can’t be charmed are immune to this effect.

Consume. Abboth the Enslaver can use an action to absorb Hit points from a creature he commands. Range 60 ft, Hit: 1d8+2.

Legendary Actions

Kill Command. (1/day). Once per Combat, Abboth the Enslaver can use a an action to command the pack he commands to swarm one target. Each monster commanded loses 1d4+2 hit points.

Description

Selected by the Cult of the Mother for his unique Mind Altering abilities, he commands the unnatural beasts raised by the cult.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2021 12:03:55 AM
3
3
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Coming Soon

Monster Tags: humanoid

Habitat: ForestUnderdark

OolongPoolong

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