Large Construct, Unaligned
Armor Class 16 Natural Amor
Hit Points 187 (25d10 + 50)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
15 (+2)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Skills Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages All understands the languages of it's creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3

All That Glitters. While the golem remains motionless, it is indistinguishable from a pile of treasure.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.

Magic Weapons. The creature's weapon attacks are magical.

Actions

Find Weapon(Recharge 5-6). As a free action, the Treasure Golem can produce a weapon from with itself. Roll 2d6, and add the result to all damage done with slam attacks. On an even numbered result, change the damage type to slashing.

Multiattack. The creature makes two weapon attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) bludgeoning damage.

Reactions

All That Glitters. When damaged by a melee attack, the Treasure Golem sprays gold and gems at it's attacker, doing 1d10 bludgeoning damage

Description

Treasure Golems are animated piles of gold, gems, and other miscellaneous valuables.

Treasure Golems are created by especially vindictive wizards looking to protect their loot from would-be looters. They lie in wait, ready to come to life and crush any who try to dip their greedy hands within.

There is no illusions to the Treasure Golems, however. The valuables that make up it's physical form are genuine. Meaning that when the golem is defeated, it's body can be harvested safely.

MrZeebub

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