Angelic Weapons. The affinity's weapon attacks are magical. When the affinity hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Dive Attack. If the affinity is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.
Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.
Divine Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10+2) slashing damage plus 4 (1d8) radiant damage.
Description
Servants of heaven that populate the lowest of the angelic hierarchy, a third sphere rung known simply as angels. Those with deep faith often feel these angels closest to their hearts. Descending from the heavens upon their pure white wings, it is believed that the glimmering halo atop an affinity's head lights the path for those who have lost their way.
When individuals of faith ascend to the heavens, their souls become affinities, further bolstering the forces of the celestial plane.
The religious articles they equip are all tools used to further their conviction to protect the righteous and can become powerful weapons used to strike down those with sullied hearts.
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