Armor Class
2
Natural Armor
Hit Points
1
(8d6 + 1)
Speed
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +1, DEX +1, CON +1, CHA +1
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Restrained
Senses
Passive Perception 3
Languages
All Undercommon
Challenge
19 (22,000 XP)
Proficiency Bonus
+6
Traits
???
Actions
Confuse. The Abomination confuses everybody around it.
Distortion. The Abomination causes distortions in time & space.
Bonus Actions
????
Reactions
???
Legendary Actions
Concealment. You can conceal yourself.
Mythic Actions
Concealment. You can conceal yourself.
Description
An Abomination against all living things, hence its name. It was originally a living creature, but was cursed by the chaos god to become a servant of madness.
Lair and Lair Actions
Regional Effects
The region containing a legendary Abomination's lair is in a pocket dimension, which creates the following effect:
- Insanity
All foreign entities will have a higher chance of turning insane by the intense darkness & hellish landscape of screams & suffering.
If the Abomination dies, the pocket dimension in instantly fades away.
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