Small Humanoid, Any Alignment
Armor Class 13 (studded leather)
Hit Points 39 (6d8 + 12)
Speed 40 ft., fly 90 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
11 (+0)
Skills Perception +2, Survival +2
Damage Vulnerabilities Psychic
Damage Resistances Poison
Condition Immunities Exhaustion
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hive Mind. The Abeil soldier has advantage on saving throws against being charmed or frightened, while it is within 25 miles of the Abeil Queen.

Flyby. The Abeil Soldier doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Actions

Multiattack. The Abeil Soldier makes two attacks: one with its Glaive and one with its sting or two with its longbow.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Stormwing (Recharge 6). The Abeil creates a 40 foot radius sonic burst extending all around it. Each creature that is not an Abeil in that area must make a DC 12 Constitution saving throw, taking 16 (4d6) Thunder damage on a failed save, or half as much damage on a successful one.

Description

Abeils are an imperialistic an expansionist race of bee-people. Soldier Abeils are the army of the Hive Queen, and are the larger of their kin.

Monster Tags: humanoidfey

Willow0621

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