Hive Mind. The Abeil soldier has advantage on saving throws against being charmed or frightened, while it is within 25 miles of the Abeil Queen.
Flyby. The Abeil Soldier doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Multiattack. The Abeil Soldier makes two attacks: one with its Glaive and one with its sting or two with its longbow.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Stormwing (Recharge 6). The Abeil creates a 40 foot radius sonic burst extending all around it. Each creature that is not an Abeil in that area must make a DC 12 Constitution saving throw, taking 16 (4d6) Thunder damage on a failed save, or half as much damage on a successful one.
Description
Abeils are an imperialistic an expansionist race of bee-people. Soldier Abeils are the army of the Hive Queen, and are the larger of their kin.
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