Small Swarm of Small humanoids, Lawful Evil
Armor Class 10 Natural armor
Hit Points 10 (1d10 + 2)
Speed 29 ft.
STR
12 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +3
Damage Resistances Fire
Senses Darkvision up to 18 feet away, Passive Perception 8
Languages Common speak rudimentary, Draconic eloquent comum, draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Draconic Claw. Agg'Umon have three claws in each hand. They cut enemies with extreme ease, passing through armor and flesh

Claw. Melee Weapon Attack: +2 to hit, reach 4 ft., 1 target. Hit: 4 (1d6 + 2) cut damage. 

Dragon burner. RangedWeapon Attack: +2 to hit, range 9/29 ft., 1 target. Hit: 6 (1d8 + 2) fire damage.

Bonus Actions

Double claw. When Agg'Umon hit a claw attack, if attack been a critical, he can make a secund attack of claw with your bonus action

Reactions

Draconic evasion. Whenever been acompaniom for two or more kobolds, Agg'Umon can move among your opponents without suffering attacks of opportunity

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

By serving a dragon for many years, these kobolds, in addition to being very old, gained characteristics from their master, due to their magical aura. He's more strong and speed what the other kobols, can shoot a fire jet, and your scales been oranges

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

MatthewNextpage

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