Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 18 (4d6 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
11 (+0)
INT
15 (+2)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws INT +4, WIS +2
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2

Spellcasting. The apprentice is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire bolt, friends, message

1st level (4 slots): charm person, mage armor, sleep, Alarm

2nd level (3 slots): hold person, arcane lock, detect thoughts

Tactical Wit: Your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Reactions

Arcane Deflection:  You have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.

When you use this feature, you can’t cast spells other than cantrips until the end of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2020 7:30:36 PM
1
1
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Coming Soon
10/24/2021 3:47:41 PM
13
2
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Coming Soon

Monster Tags: NPC

Environment: Urban

BennettFTomlin

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