Armor Class
20
Natural Armor
Hit Points
70
(10d10 + 15)
Speed
20 ft.
STR
9
(-1)
DEX
4
(-3)
CON
18
(+4)
INT
6
(-2)
WIS
5
(-3)
CHA
3
(-4)
Saving Throws
CON +6
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Blindsight 250 ft, Passive Perception 10
Languages
Telepathy 60 ft
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undying. When the Blood is reduced to 0 hit points by non-radiant damage, it instead is reduced to 1 hit points and is teleported to an empty space within 10 miles.
Summoning. If the Body of the Carnifex and the Soul of the Carnifex are within 100 feet of the Blood of the Carnifex, all three creatures fall to 0 hit points. The Carnifex appears within 50 feet of the corpses after 10 minutes.
Actions
Smack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/2/2018 3:40:55 AM
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0
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1
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Coming Soon
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