Huge Swarm of Large elementals, Any Evil Alignment
Armor Class 26
Hit Points 7 (7d20 + 1)
Speed
STR
17 (+3)
DEX
8 (-1)
CON
17 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
10 (+0)
Senses Passive Perception 13
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Two people have to hit it at the same time then on top go into bunker and hit it 4 times then go to another bunker or hit it 5 times and have your character die

Actions

Wind that comes from its spinning turns into slashes that deal 6 dmg 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

When broken turns into tame tops

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Tops that attack

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Brasdew_axoloter

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