Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (studded leather)
Hit Points 15 (2d8 + 7)
Speed 30 ft., Fly 10 ft. (hover)
STR
7 (-2)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Skills Sleight of Hand +7, Stealth +7
Damage Resistances Acid, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin, Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The Akaname can take the Disengage or Hide action as a bonus action on each of its turns.

Innate Spellcasting. The Akaname's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The Akaname can innately cast the following spells, requiring no material components:

at will: vicious mockery

1/day: tasha's hideous laughter

Mimicry. The Akaname can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 (Insight) check.

Actions

Spiked Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) poison damage.

Description

Akaname are a variant of Yokai that take the appearance of a goblin-like creature, with red stripes on the ears and arms, with a spiked tail. Akaname are little tricksters that find amusement in messing with creatures. 

Monster Tags: Goblinoid

Habitat: ForestSwampUnderdarkUrban

JAChris

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