Telepathy. When within 1 mile of you, it can communicate via telepathy
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 ([roll]2d4+3[/roll]) [bludgeoning] damage.
Ram Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 ([roll]1d6+3[/roll]) [bludgeoning] damage.
Charge. If the bull moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes [roll]1d6[/roll] extra [bludgeoning] damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked Prone.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/24/2021 10:59:21 PM
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3
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1
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0.1
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Coming Soon
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