Armor Class
20
(natural armor)
Hit Points
156
(16d12 + 68)
Speed
60 ft., Burrow 40 ft., Climb 40 ft.
STR
20
(+5)
DEX
12
(+1)
CON
18
(+4)
INT
7
(-2)
WIS
11
(+0)
CHA
7
(-2)
Saving Throws
CON +8, WIS +4
Skills
Intimidation +5, Perception +4
Damage Resistances
Lightning, Thunder
Damage Immunities
Fire, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned, Prone
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 14
Languages
Common, Primordial
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Burning Fury. Creatures that start within 10 ft of the fire salamander take 2d10 fire damage.
Actions
Multiattack. The salamander makes five attacks: four with its claws and one with its bite.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) fire damage.
Fire Nova (Recharge 6). The salamander expels a magma burst in a 30-foot radius. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one.
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