Animated Limbs. If the Corpus Amalgam dies, its mismatched limbs detach from its body and become hostile to the creatures responsible for its death. Spawn 1d4 Crawling Claws, distributed within 5 ft of the Corpus Amalgam.
Monstrous Abductor. The Corpus Amalgam can still make melee attacks while grappling up to two Medium or smaller creatures simultaneously, and it may grapple up to three Medium or smaller creatures in total. It suffers no penalty to its movement speed while grappling.
Multiattack. The Corpus Amalgam lashes out with its mismatched limbs, making 3 melee attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Acid Spew (recharge 5-6). The Corpus Amalgam vomits forth putrid stomach acid. Each creature in a 15-foot cone must make a DC 13 Dexterity saving throw. A creature takes 3d6 acid damage on a failed save, or half as much damage on a successful one.
Description
When necromancers and death priests grow tired of merely animating the dead, sometimes they choose to reshape them. The Corpus Amalgam is a mangled abomination, shaped from the assorted body parts of multiple corpses of multiple species. Their excess of limbs allows them to wildly bludgeon creatures to death, and the sewing together of the stomachs of numerous corpses grants it the ability to vomit forth lethal sprays of acid. Each of these properties make the Corpus Amalgam an ideal tool for its creator to propagate more such abominations, as they are well-suited for the abduction of ill-prepared victims.
Previous Versions
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8/16/2021 2:57:48 PM
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10/25/2021 8:48:08 AM
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