Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 240 (3d8 + 6)
Speed 40 ft., climb 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +3
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. Abloth has advantage on Wisdom (Perception) checks that rely on smell.

Bloodhunt. Once a target begins bleeding, it will gain bonus movement toward that creature, up to 60ft extra.

Ravenous Flock. This creature can expend one action to transform into a flock of ravens. 

Regeneration. Abloth regains 10 hit points at the start of its turn. If Abloth takes acid or fire damage, this trait doesn't function at the start of the Abloth's next turn. Abloth dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. Abloth makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 4) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2021 2:22:19 PM
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Coming Soon

Monster Tags: Misc Creature

Habitat: Forest

SumikoUwU

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