Armor Class
12
Natural
Hit Points
27
(6d8)
Speed
30 ft.
STR
13
(+1)
DEX
10
(+0)
CON
11
(+0)
INT
5
(-3)
WIS
6
(-2)
CHA
3
(-4)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60, Passive Perception 10
Languages
Infernal, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Fiendish Servitude. While a Charmed Soul is within 10ft. of a fiend, it adds a +3 bonus to AC and has advantage on attack rolls against living humanoids.
Actions
Necrotic Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) necrotic damage.
Description
Charmed Souls are victims of evil rituals that bind their souls to the ritual caster.
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