Medium Undead, Chaotic Evil
Armor Class 12 Natural
Hit Points 27 (6d8)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
5 (-3)
WIS
6 (-2)
CHA
3 (-4)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 10
Languages Infernal, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fiendish Servitude. While a Charmed Soul is within 10ft. of a fiend, it adds a +3 bonus to AC and has advantage on attack rolls against living humanoids.

 

Actions

Necrotic Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) necrotic damage.

Description

Charmed Souls are victims of evil rituals that bind their souls to the ritual caster.

Jash0beam

Comments

Posts Quoted:
Reply
Clear All Quotes