Special Equipment. Byrthu wears a blue robe of the archmagi (accounted for in his statistics)
Magic Resistance. While wearing his robe of the archmagi, Byrthu has advantage on saving throws against spells and other magical effects.
Spellcasting. Byrthu is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Byrthu can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): light, mage hand, prestidigitation, ray of frost, shocking grasp
1st level (4 slots): detect magic, identify, magic missile, shield
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (2 slot): contingency, globe of invulnerability
7th level (1 slot): crown of stars
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*Byrthu casts these spells on himself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage plus 7 (2d6)force damage.
Description
Wise sage of Silverymoon, Byrthu served on the council of the Vault of the Sages for much of his later years in life. Teaching and studying the arcane in the pursuit of knowledge, he inspired in countless students a passion for learning as deep as the Araude Trench. His spirit lives on in the spellbook he passed to his favorite student and adopted son, Adran the Drow Scribe.
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