Medium Humanoid (Leonin), Lawful Good
Armor Class 18 (Robe of the Archmagi)
Hit Points 150 (21d8 + 42)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +10, WIS +8
Skills Arcana +15, History +15, Insight +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Truesight 60 ft., Passive Perception 19
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Leonin
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. Byrthu wears a blue robe of the archmagi (accounted for in his statistics)

Magic Resistance. While wearing his robe of the archmagi, Byrthu has advantage on saving throws against spells and other magical effects.

Spellcasting. Byrthu is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Byrthu can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): light, mage hand, prestidigitation, ray of frost, shocking grasp

1st level (4 slots): detect magic, identify, magic missile, shield

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (2 slot): contingency, globe of invulnerability

7th level (1 slot): crown of stars

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*Byrthu casts these spells on himself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage plus 7 (2d6)force damage.

Description

Wise sage of Silverymoon, Byrthu served on the council of the Vault of the Sages for much of his later years in life. Teaching and studying the arcane in the pursuit of knowledge, he inspired in countless students a passion for learning as deep as the Araude Trench. His spirit lives on in the spellbook he passed to his favorite student and adopted son, Adran the Drow Scribe.

Monster Tags: NPC

Habitat: Urban

amillustrator

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