Immutable Form. The Bone Golem is immune to any spell or effect that would alter it's form.
Magic Resistance. The Bone Golem has advantage on saving throws against spells and other magical effects.
Lightening Absorption. Whenever the Bone Golem is subjected to lightening damage, it takes no damage and regains a number of hit points equal to the lightening damage dealt.
Berserk. Whenever a Bone Golem starts its turn with 30 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the Bone Golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the Bone Golem attacks an object, with preference for an object smaller than itself. Once the Bone Golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 15 (4d6 + 1) slashing damage.
Description
The Bone Golem’s body consists of bones from at least a dozen Medium or larger skeletons and moves with a strange grace despite the motley collection of bones that comprise its form.
Comments