Medium Construct, Unaligned
Armor Class 11 Natural
Hit Points 55 (10d6 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
2 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 11
Languages Understands the language of its creator but cannot speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Immutable Form. The Bone Golem is immune to any spell or effect that would alter it's form.

Magic Resistance. The Bone Golem has advantage on saving throws against spells and other magical effects.

Lightening Absorption. Whenever the Bone Golem is subjected to lightening damage, it takes no damage and regains a number of hit points equal to the lightening damage dealt.

Berserk. Whenever a Bone Golem starts its turn with 30 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the Bone Golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the Bone Golem attacks an object, with preference for an object smaller than itself. Once the Bone Golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 15 (4d6 + 1) slashing damage.

Description

The Bone Golem’s body consists of bones from at least a dozen Medium or larger skeletons and moves with a strange grace despite the motley collection of bones that comprise its form.

Habitat: CoastalUnderwater

Jash0beam

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