Gargantuan Dragon (Inevitable), Typically Lawful Evil
Armor Class 25 Natural Armor
Hit Points 550 (50d20 + 20)
Speed 500 ft., Walk 60 ft., Climb 30 ft., Swim 50 ft.
STR
30 (+10)
DEX
10 (+0)
CON
26 (+8)
INT
20 (+5)
WIS
24 (+7)
CHA
28 (+9)
Saving Throws STR +19, DEX +9, CON +17, INT +14, WIS +16, CHA +18
Skills Deception +18, Intimidation +18, Performance +18, Persuasion +18
Damage Immunities Bludgeoning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Paralyzed, Poisoned
Senses Darkvision 1 mile in bright light and additional mile in dim light, Truesight 1000 miles, Unknown Can sense dragonborn within a 5 mile radius and pinpoint them in a 1 mile radius, Passive Perception 20
Languages All (Mainly speaks Draconic and calls all dragonborn characters as dovahkiin)
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Interchangeable breath weapon:

1: True Ressurection

2: Sunburst

3: Imprisonment

4: Power word kill

5: delayed fireball

6: Meteor swarm

Soul Eater:

Whenever a creature dies within 60 ft of Alduin, he can do a DC 15 Wisdom check to attempt to devour the soul of the creature. When a soul is devoured, he gains the action surge effect to use this turn.

Actions

Breath Weapon: Roll on the Breath Weapon table in the special trait description

Tail. Melee Weapon Attack: +19 to hit, reach 15 ft., 1 target. Hit: 31 (6d6 + 10) bludgeoning damage and 9 (2d8) piercing damage 

Bite. MeleeWeapon Attack: +19 to hit, range 10 ft., 1 target. Hit: 49 (6d12 + 10) piercing damage.

Swallow. When you land a bite attack, you swallow the creature. Each turn, the creature swallowed takes 36 (8d8) acid damage.

Paralysis Stare. you can force a creature to do a DC24 Wisdom saving throw or become paralysed for 1d12 hours

Reactions

Alduin can use a reaction to breathe a burst of flame at the creature instead of an opportunity attack and the breath weapon is a 15 ft cone and does 14 (4d6) fire damage and 2 (1d4) necrotic damage.

Legendary Actions

When Alduin successfully kills a character, he recharges his legendary actions. He can use it at the end of the round

Second Lung (Costs 2 Actions). You can use your breath weapon again

Description

Alduin, The World Eater was the greatest dragon of all time and could not be bested in combat. He was brought to this world by the elder scroll and now terrorizes this plane, trying to find his way back to his kingdom, or obtaining total rule of the dragons that live here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20 (winning initiative ties), Alduin takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Gain 1d4 souls to use this turn.
  • Summons a Young Red Dragon (Cannot be used twice in a row).

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Dragons fly through the skies.
  • Life has ceased in the area and wildlife has started disappearing

If Alduin dies, these effects fade over the course of 6d6 days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2021 2:46:53 AM
2
0
5e
Coming Soon
10/25/2021 7:02:33 AM
2
0
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Coming Soon
10/26/2021 4:05:14 AM
2
1
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Coming Soon
10/26/2021 4:06:49 AM
1
0
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Coming Soon

Habitat: ArcticMountain

Aldraeth_Amakiir

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