Large unknown, Chaotic Evil
Armor Class 22 HiNatural armor
Hit Points 200 (12d20)
Speed
STR
25 (+7)
DEX
18 (+4)
CON
20 (+5)
INT
27 (+8)
WIS
27 (+8)
CHA
27 (+8)
Saving Throws INT +16, WIS +16, CHA +16
Condition Immunities Blinded, Frightened, Paralyzed, Petrified, Restrained
Senses Passive Perception 6
Languages Necrontyic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Necrodermis - at the start of its turn regain 3d10 hit points

Spellcasting. The c'tan is a 9-level spellcaster. Its spellcasting ability is +6 (spell save DC 10, +5 to hit with spell attacks). The c'tan has following wisard spells prepared.                                                            5nd level : dominate person .                                         6th level: move earth , sunbream.                                 7th level: reverse gravity, teleport .                                 8th level: dominate monster, sun burst.                       9th level:meteor swarm, powerword kill, timestop ,shape change

It also has all the spells from one school of wizardry

Actions

The c'tan can cast spells when In combat and has star god fists

Stargod fists: can lift all things under 1000kg as though it was 5kg and does 4d10 force damage 

Reactions

Star god sences:  this monster cannot be surprised or deceived ,charmed ,parilized , frightened or have it's shape changed

Legendary Actions

Clone (2 Actions). Create a clone that cannot attack has 10 and dissaperes when the c'tan is killed

deseption (1 Actions). the c'tan creates a copy of its self where it was and teleports within 50m of its current position and is invisible until takes damage or the clone is killed the clone has 10 health

Description

A shard of an ancient all powerfully god then imprisend in a tesarak given form by living metal .this being channels great cosmic power to crush it's opponents 

 

Lair and Lair Actions

The c'tan is trapped inside an ancient tomb built by mechanical warriors and overlords .the c'tan only wants to escape it's containment .

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • The tomb of this c'tan is made of blocks of a black/dark green metal that cannot be altered or broken when touched green electric beans arc into the object touching (not only with exposed tissue)
  • Enter a description for a lair action.

Regional Effects

The region containing tomb world which creates one or more of the following effects:

  • Then a necromancy tomb awakens obelicks of black rock burst from the ground randomly within a 2000m radius
  • Earthquakes following a green pulse

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon Lord

Deleted

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