Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 19 (plate, fighting style)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
14 (+2)
WIS
8 (-1)
CHA
13 (+1)
Saving Throws STR +10, DEX +4, INT +7
Skills Athletics +9, History +5, Intimidation +5, Perception +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 17 (5d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

Fighting Styles. Ebonskar has the following fighting styles: Defense and Great Weapon Fighting.

Superior Critical. Ebonskar's attacks become critical hits on a roll of 18, 19, or 20.

Action Surge (Recharges after a Short or Long Rest). Ebonskar takes a second action before the end of his turn.

Legendary Resistance (2/Day). If Ebonskar fails a saving throw, he may choose to succeed instead.

Actions

Multiattack. The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.

Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). Ebonskar regains 1d10+15 hit points.

Reactions

Parry. The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.

Legendary Actions

Ebonskar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ebonskar regains spent legendary actions at the start of his turn.

Disengage. Ebonskar moves half his speed without provoking attacks of opportunity.

Defensive Stance. Ebonskar gains the benefit of the Dodge action until the end of the following turn.

Greatsword Strike (Cost 2). Ebonskar makes one attack with his greatsword. This attack activates Martial Advantage.

Description

Fetan Ebonskar, master of Rafdorek's 3rd Army.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

Johnthorian