Innate Spellcasting The [Archon of Mystra] is a 3rd-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 15, +6 to hit with spell attacks). The [Archon of Mystra] has following spells prepared:
Cantrips (at will): [light], [guidance], [thaumaturgy]
1/day: [continual flame], [daylight]
3/day: [detect evil and good]
Light Ray. Ranged Weapon Attack: +6 to hit, range 60/60 ft., one target. Hit: 6 (1d6 + 3) radiant damage.
Luminous Jump.
As an action, the archon teleports up to 60' to an unoccupied space it can see. Both the space it teleports to and from must be in bright light.
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Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An Archon of Mystra manifests as a small ball of radiant light from 1 - 3 feet in diameter (it can adjust its size at will). It radiates bright light up to 30', and dim light another 30'. It can vary the intensity and color of its light. These archons are natural guides and companions, happily offering whatever help they can, and their voice is that of a soft, distant echo. They are celestial creations of a god, and the lowest forms of beings that function as servants.
Archon of Mystra FAMILIAR: At the DM's discretion, a warlock with Pact of the Chain can choose an Archon of Mystra as their familiar.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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