Tiny Celestial, Chaotic Good
Armor Class 10
Hit Points 5 (1d6 + 1)
Speed 60 ft., Can fly or hover
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +4, CHA +5
Skills Arcana +4, History +4, Perception +4, Religion +4
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified
Senses Darkvision 60', Passive Perception 16
Languages All Spoken and telepathically All
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting The [Archon of Mystra] is a 3rd-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 15, +6 to hit with spell attacks). The [Archon of Mystra] has following spells prepared:
Cantrips (at will): [light], [guidance], [thaumaturgy] 
1/day: [continual flame], [daylight]

3/day: [detect evil and good]

Actions

Light Ray. Ranged Weapon Attack: +6 to hit, range 60/60 ft., one target. Hit: 6 (1d6 + 3) radiant damage.

Luminous Jump.
As an action, the archon teleports up to 60' to an unoccupied space it can see. Both the space it teleports to and from must be in bright light.

Bonus Actions

NA

Reactions

NA

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An Archon of Mystra manifests as a small ball of radiant light from 1 - 3 feet in diameter (it can adjust its size at will). It radiates bright light up to 30', and dim light another 30'. It can vary the intensity and color of its light. These archons are natural guides and companions, happily offering whatever help they can, and their voice is that of a soft, distant echo. They are celestial creations of a god, and the lowest forms of beings that function as servants.

Archon of Mystra FAMILIAR: At the DM's discretion, a warlock with Pact of the Chain can choose an Archon of Mystra as their familiar.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KeithLefrancois

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