Hold Breath. While out of water, the squid can hold its breath for 1 hour.
Water Breathing. The squid can breathe only underwater.
Multiattack. The squid makes one tentacle attack if able and one arm attack if able, each of which it can replace with one use of bite.
Tentacles. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and 5 (1d4+3) piercing damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained restrained. The squid has two tentacles each of which can only grapple one target.
Arms. Melee Weapon Attack: +5, reach 10ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. The squid has eight arms, each of which can only grapple one target.
Beak. Melee weapon attack: +5, reach 5ft., one target. Hit: 10 (2d6+3) slashing damage.
Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the squid if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the squid can use the Dash action as a bonus action.
Comments