Large Monstrosity (Goblinoid), Any Chaotic Alignment
Armor Class 15 Natural armor
Hit Points 48 (5d12 + 37)
Speed 25 ft., Swim 20 ft., Burrow 18 ft., Climb 30 ft.
STR
25 (+7)
DEX
22 (+6)
CON
21 (+5)
INT
30 (+10)
WIS
27 (+8)
CHA
3 (-4)
Saving Throws STR +11, DEX +10, INT +14, WIS +12
Damage Vulnerabilities Acid, Bludgeoning, Lightning
Damage Resistances Cold, Fire, Piercing
Condition Immunities Frightened, Petrified, Poisoned
Senses Blindsight 27, Darkvision 52, Passive Perception 32
Languages Common, Goblin
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 

Ancient armor: 2- dmg. On all attacks if the pc hits it’s hid by running into it 6 dmg. This only happens if momentum is used.

Deformed horror: any pc that fails an int. Check at the beginning of the battle causes a 2- in dodge or hit or miss rolls.

Actions

Scratch: 9 (1d6) slashing. (D4 -1/2) piercing.

punch:11 (1d8) bludgeoning.

stomp:13 (1d6,1d4) bludgeoning.

bite:9 (1d8,1d4) piercing.

tail whip:14 (2d4) knock back (Knock back 11 ft.). ( d6 +3) bludgeoning.

sword: 7 (1d4) slashing.

spear: 5 (d6) piercing.

dynamite: 13 (d10) knock back. 4 fr. dmg. (Rchg. 1-2)

Legendary Actions

Pyro maniac’s explosion: a 40x40 foot radius  will have 14 different mines placed and can be used anytime even after this special, depending on a (2d10) roll were that many fire dynamites will be dropped +4.                 

Fire dynamite:12 (d12) knockback. 6 fr. dmg.

mine:9 (d6) knockback. 3 fr. Dmg.

(rchg. 1-10)

Description

After thousands or millions of years this goblin has lived going through every different type of goblin gathering experience from all and then as they see what they have become they go insane with blood thirst for flesh they will even go to cannabilism to survive. As they coldly wait for their next prey to come and tear them apart and torture them.

Lair and Lair Actions

In a cold shivery place is the most feared type of goblin the Beserker Goblin...... as it lays it waits to slowly horrifyingly R.I.P. apart and eat the next adventurer that dare to go in there.

Lair Actions

None

Regional Effects

Any where with in the cave it is in or dungeon within half of the location will have +4 to 6 monsters in a group.

Habitat: ArcticDesertForestMountainUnderwater

Athenapvp1

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