Large Construct, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 324 (20d12 + 84)
Speed 30 ft.
STR
29 (+9)
DEX
4 (-3)
CON
24 (+7)
INT
7 (-2)
WIS
4 (-3)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Eternally Burning. Creatures that touch the golem may take burning damage, and may catch fire depending on their composition.

Branded. The golem is branded with the sigil of the demon that created it, and adopts some of that demon's minor abilities.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Fire Breath (Recharge 5–6). The golem expels hellfire at a creature in a 15-foot cone, dealing 8d4 burning damage and causing anybody hit to catch fire for 10 turns, during which they will take 1d4 damage per turn.

Description

Brimstone Golems are demonic constructs that are forged in the pits of Hell itself. Branded with the demonic sign of their creators, they fight only for that demon, and will stop at nothing to see their will be done.

"Arise, my knight of hell, and slaughter all who would oppose us."

-Tustrathid to his newly created brimstone golem

Neonpsycho1015

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